Losing still gives you exp for that leader, unlocking cards and advisors that give you hints on the available strategies and making them stronger. Still, this is a game where randomness has a fairly big impact, even if you make sure to mitigate it by getting several markets and such there is no guarantee that you will always get the cards you need. The other leaders each have at least two paths available that can similarly lead to very potent wave clears and get you to wave 30 without issues. If you can find something to buff them as well they can snowball out of control (there is an advisor that gives them permanent bonus stats each time their remaining time is increased which gets crazy strong with 5+ caravan masters on each side). Since mercenaries don't require population, once you can guarantee that they won't be able to run out of time you quickly end up with a massive army. The third is to get the "caravan master" card and/or other ways to increase the remaining time of your mercenary units and stack tons of those mercenaries on your walls. The second is to increase your tax as high as possible and get your hands on the arrow skill (there are the skill card, a unit that gives you a temporary copy when you play it and a building that gives you a few temporary copies when you activate it) and use those arrows to kill enemies, especially strong when they bunch up (damage based on tax). The first is amassing gold up to the cap at 99,999 through the use of the main power (levelled up as much as possible) and use golden towers to unleash massive damage with each shot (it is based on how much money you have and spends 1% at level 1 and 2% at level 2 per shot). There is a difficulty increase every 5 waves, the last 10 can be a bit hard if you didn't manage to get your hands on cards/buildings/units that synergize well.Įach biome has its own set of troubles but for the forest (which seems like the easiest at first glance) it can be very hard to pull back once your defenders died on wave 21+ because those enemies just bunch up and they all attack pretty fast so anything you spawn dies nearly immediately.Īt that point you need something to deal a strong AoE or a unit strong enough to not die too quickly, but if you had access to the later your defenders probably wouldn't be dead.Įvery leader has a few paths available that can lead to victory if you find stuff to play on those strengths.įor example, the merchant leader has 3 different paths to victory.
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